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Applying Gaming Technology to Military Visualization - Games where You Only Live Once!

Award Information
Agency: Department of Defense
Branch: Army
Contract: W15P7T-04-C-D003
Agency Tracking Number: A032-0970
Amount: $118,169.00
Phase: Phase I
Program: SBIR
Solicitation Topic Code: A03-083
Solicitation Number: 2003.2
Timeline
Solicitation Year: 2003
Award Year: 2004
Award Start Date (Proposal Award Date): 2003-12-12
Award End Date (Contract End Date): 2004-06-11
Small Business Information
6 Bayview Avenue
Northport, NY 11768
United States
DUNS: 602262222
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 Ken Doris
 Vice President, Engineeri
 (631) 754-4920
 kend@avi.com
Business Contact
 Ebbe Reker
Title: Vice President, CFO
Phone: (631) 754-4920
Email: ebber@avi.com
Research Institution
N/A
Abstract

Applied Visions, Inc.(AVI) proposes to design a flexible, extensible application program inter-face (API) to commercial game engines that will provide Military Commanders, in a collaborative environment, with high-quality 3D visualization of the outputs of current and emerging C2 applications. Our approach is to attack the problem from two aspects: a) to harness the power of the gaming engine without invoking features, which while vital to success in game products, result in false or misleading information in a C2 environment, and b) to extend the game engines abilities to in-clude more accurate physical modeling, including elements of the non-visual spectrum (e.g. IR & RF) which are an integral part of the FCS (Future Combat Systems) architecture and will add vital, mission-related information to the Commander's visualizations Combining AVI's extensive experience in 3D visualization and military simulation with the Gaming Engine expertise of our consultant, Dr. David Sturman, our Phase I effort will be de-voted to defining the key requirements of the systems architecture, designing the API and imple-menting an early prototype to demonstrate core features of the full system. Our Phase II effort will refine the architecture, upgrade the prototype and integrate it with emerging Future Combat Systems (FCS) C2 applications.

* Information listed above is at the time of submission. *

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