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Conventional Training Versus Game-Based Training

Award Information
Agency: Department of Defense
Branch: Navy
Contract: N68335-07-C-0386
Agency Tracking Number: N064-006-0403
Amount: $496,762.00
Phase: Phase II
Program: STTR
Solicitation Topic Code: N06-T006
Solicitation Number: N/A
Timeline
Solicitation Year: 2006
Award Year: 2007
Award Start Date (Proposal Award Date): 2007-08-16
Award End Date (Contract End Date): 2009-08-16
Small Business Information
301 East Carrillo Street 2FL P. O. Box 519
Santa Barbara, CA 93102
United States
DUNS: 053859526
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 Tricia Mautone
 Senior Scientist
 (805) 966-6157
 tmautone@anacapasciences.com
Business Contact
 Douglas Harris
Title: Chairman & Principal Scientist
Phone: (805) 966-6157
Email: dharris@anacapasciences.com
Research Institution
 ARIZONA STATE UNIV.
 Merrill R Karp
 
7442 East Tillman Avenue
Mesa, AZ 85212
United States

 (480) 727-1873
 Nonprofit College or University
Abstract

Game-based training (GBT) has been touted as a promising medium for achieving improved training outcomes and heightened learner motivation, particularly in military training environments. However, there is little empirical research upon which to make informed decisions about when, where, or even if applying particular game elements to training is effective. The primary objective of the Phase II effort is to create a tool that will provide instructional designers with empirically-supported guidelines that specify when and how game elements can be effectively integrated into a specific training curriculum. The tool, TARGET (Tool for Applying Robust Gaming Elements to Training), will be used to create two functional games designed to accelerate skill acquisition in two important competency areas (avionics system management and crew coordination) in a University ab initio flight training program. The competencies targeted for training have ready applicability to a number of Navy tasks as well. Formal empirical evaluation of the effectiveness of applying specific gaming elements to achieve specific training objectives will then be conducted and results will be used to further populate the tool and to develop serious game design patterns that can be applied in a number of job domains.

* Information listed above is at the time of submission. *

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