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Crew Role-player Enabled by Automated Technology Enhancements (CREATE)

Award Information
Agency: Department of Defense
Branch: Navy
Contract: N68335-15-C-0010
Agency Tracking Number: N142-090-0156
Amount: $79,993.00
Phase: Phase I
Program: SBIR
Solicitation Topic Code: N142-090
Solicitation Number: 2014.2
Timeline
Solicitation Year: 2014
Award Year: 2014
Award Start Date (Proposal Award Date): 2014-10-15
Award End Date (Contract End Date): 2015-04-15
Small Business Information
3600 Green Court Suite 600
Ann Arbor, MI 48105-2588
United States
DUNS: 000000000
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 Brian Stensrud
 Lead Scientist
 (407) 542-7830
 stensrud@soartech.com
Business Contact
 Andrew Dallas
Title: Vice President
Phone: (734) 887-7603
Email: contracts@soartech.com
Research Institution
 Stub
Abstract

As technology continues to drive changes in Naval operations, warfighters increasingly must exercise strategies in complex team-based environments. A key to successful completion of mission operations in teams is communication. In domains where performers have highly specialized skills, the curation of shared mental models amongst crew is critical. However, current individual training capabilities in the Navy offer trainees no opportunity to exercise communication skills in a cost-effective manner. As such, the Navy is currently interested in augmenting existing task training technology with synthetic role-players. An initial showcase for this ability is to support Tactical Coordinator training in the anti-submarine warfare (ASW), anti-surface warfare (ASUW), and intelligence surveillance reconnaissance (ISR) domains. In this proposal, we will detail how we will develop Soar agents, supported by robust speech recognition and dialogue management, to develop intelligent, interactive synthetic role players for simulated P-8 training. Because of our significant past performance in related areas and our existing technology components, SoarTech will support both a functional system design and proof-of-concept demonstration for select P-8A role players, interacting with the TACCO in a representative training vignette, by the end of Phase I.

* Information listed above is at the time of submission. *

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