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Hierarchical Grid Referenced Normalized Display (HiGRND)

Award Information
Agency: Department of Homeland Security
Branch: N/A
Contract: NBCHC080071
Agency Tracking Number: 621046
Amount: $749,996.00
Phase: Phase II
Program: SBIR
Solicitation Topic Code: H-SB06.2-005
Solicitation Number: N/A
Timeline
Solicitation Year: 2006
Award Year: 2008
Award Start Date (Proposal Award Date): 2008-05-02
Award End Date (Contract End Date): 2009-11-01
Small Business Information
6825 Pine Street, Suite 141
Omaha, NE 68106-
United States
DUNS: 949183701
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 Roger Meisinger
 VP, Security & Land Defense Systems
 (402) 505-7894
 Roger.Meisinger@21csi.com
Business Contact
 Stuart Aldridge
Title: VP, Deputy Chief Technology Officer
Phone: (402) 505-7887
Email: stuart@21csi.com
Research Institution
N/A
Abstract

In an Urban Search and Rescue (USAR) situation, the ability for the rescuers to maintain an accurate and comprehensive situational awareness is critical to allow them to maximize their effectiveness in a chaotic and dangerous environment. Timeliness is paramount to saving lives, and miscommunications lead to potentially unnecessary deaths. 21st Century Systems, Incorporated is pleased to propose continued research and development of its successful intelligent real-time display Hierarchical Grid Referenced Normalized Display (HiGRND) to provide first responders with an intuitive, real-time, and accurate visual representation of the situation and environment. In Phase I, we demonstrated HiGRND s capability of visualizing complex urban settings in real-time virtual reality. In Phase II, we propose to increase the number of ways that three dimensional and two dimensional structural information can be bridged into the HiGRND application. We will also improve on the algorithms used to approximate structural elements when there is no preexisting data. Additionally, we intend to integrate intelligent agent technologies for added decision support functionality. We will continue to leverage our existing 3D rendering engine (based on a commercial gaming engine) and publish/subscribe communication mechanisms to allow flexible deployment options, scaled appropriately for the capabilities of the available hardware in the field.

* Information listed above is at the time of submission. *

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