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Middleware for Interactive Training for Supercomputers

Award Information
Agency: Department of Defense
Branch: Army
Contract: W91CRB-10-C-0224
Agency Tracking Number: A092-123-1004
Amount: $780,000.00
Phase: Phase II
Program: SBIR
Solicitation Topic Code: A09-123
Solicitation Number: 2009.2
Timeline
Solicitation Year: 2009
Award Year: 2010
Award Start Date (Proposal Award Date): 2010-09-15
Award End Date (Contract End Date): 2011-09-09
Small Business Information
15400 Calhoun Drive Suite 400
Rockville, MD 20855
United States
DUNS: 161911532
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 Bob Pokorny
 Director, Education and T
 (301) 294-4750
 bpokorny@i-a-i.com
Business Contact
 Mark James
Title: Director, Contracts and P
Phone: (301) 294-5221
Email: mjames@i-a-i.com
Research Institution
N/A
Abstract

High Performance Computers (HPC) have not yet been applied well to Interactive Simulations for Training (IST). Our goals are to both provide services by which ISTs can be created and deployed effectively on HPCs, and to demonstrate the power of HPC for IST. Our fundamental approach is to create middleware that communicates training-relevant facts to the simulation executing on a HPC. Our Phase II work will elaborate upon our Phase I prototype, which showed the middleware’s potential to dynamically control the complexity of the warfighters’ training environment. In Phase II we will develop the middleware to collect and disseminate information for efficiently exploiting the resources of the HPC for trainees’ needs. This information includes (a) the current estimate of the trainees’ cognitive resources and (b) the current state of processing of each node, which, if the underlying simulation allows, enables efficient load balancing. While our middleware will support the general case, we will also construct a specific example to demonstrate the power of HPC using our middleware to manage a training simulation built using the Delta3D game engine. Specifically, we will modify the Marines’ Deployable Virtual Training Environment to use HPC resources to model individuals in crowds.

* Information listed above is at the time of submission. *

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