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Geospecific Displacement Maps for Real Time, Stereoscopic Training Simulation

Award Information
Agency: Department of Defense
Branch: Navy
Contract: N68335-11-C-0043
Agency Tracking Number: N102-116-0282
Amount: $149,975.00
Phase: Phase I
Program: SBIR
Solicitation Topic Code: N102-116
Solicitation Number: 2010.2
Timeline
Solicitation Year: 2010
Award Year: 2011
Award Start Date (Proposal Award Date): 2010-10-13
Award End Date (Contract End Date): N/A
Small Business Information
1351 N Alma School Rd, #265
Chandler, AZ -
United States
DUNS: 135051964
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 Brett Chladny
 Project Engineer
 (480) 374-5068
 bchladny@rscusa.com
Business Contact
 Jeff Clark
Title: President
Phone: (480) 374-5072
Email: jclark@rscusa.com
Research Institution
 Stub
Abstract

Report developed under SBIR contract for Solicitation Topic N102-116 (Navy). The overall goal of this multi-phase project is to conduct applied Research & Development resulting in significant improvements to current methods used to generate, integrate, and display highly detailed and accurate geo-specific terrain surfaces used in Navy training simulators. The organization of our Phase I team combines RSC"s expertise with visualization pipelines and simulator capabilities, with ASU"s industry leading research in graphics modeling and processing. Our research will specifically address the challenges associated with; integrating, correlating, and fusing multiple types of geospatial data from multiple sources; segmenting, classifying and estimating high-quality, dense geo-specific terrain features; generating and encoding displacement maps, and using a blend of software/hardware technologies to drive real-time rendering in image generators using displacement maps and advanced tessellation technologies. Our team"s Phase I technical approach will result in an architecture and design of an automated displacement map processing framework; an innovative set of displacement mapping and rendering software tools and data specifications; and an executable prototype. The resulting rapid and high-detail geospatial production technologies are anticipated to have broad application to simulation and visualization products for the Navy and throughout the DOD and other US government agencies. methods used to generate, integrate, and display realistic densities of geo-specific terrain features in the Navy"s aviation training simulators. The organization of our R & D team for Phase I activities combines RSC"s expertise with Navy visualization pipelines and simulator capabilities, with ASU"s industry leading research in graphics modeling and processing.

* Information listed above is at the time of submission. *

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