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Knowledge Assessment System for Evaluating Performance in Dynamic Environments

Award Information
Agency: Department of Defense
Branch: Air Force
Contract: FA8650-07-C-6753
Agency Tracking Number: F061-030-1498
Amount: $749,002.00
Phase: Phase II
Program: SBIR
Solicitation Topic Code: AF06-030
Solicitation Number: 2006.1
Timeline
Solicitation Year: 2006
Award Year: 2007
Award Start Date (Proposal Award Date): 2007-03-23
Award End Date (Contract End Date): 2009-04-23
Small Business Information
5810 S. Sossaman Rd. Suite 108
Mesa, AZ 85212
United States
DUNS: 786521273
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 Steven Shope
 President
 (505) 571-3000
 sshope@cerici.org
Business Contact
 Steven Shope
Title: President
Phone: (505) 571-3000
Email: sshope@cerici.org
Research Institution
N/A
Abstract

The Air Force Research Laboratory has identified the need for a software tool that supports and augments Distributed Mission Operations (DMO) training by providing psychometrically valid assessments of an individual’s mission essential knowledge as a result of performance during DMO training sessions. The problem is specifically focused on the need for realistic continuation training for Air Weapons Controllers, because they play a supporting role in DMO training missions with pilots and therefore have little opportunity for repetition of specific mission elements. The Air Weapons Controller’s job is very knowledge based and includes situation assessment in dynamic, information-dense environments that requires multitasking, complex perceptual and cognitive tasks, ill defined problems and also involves significant teamwork, communication and coordination. This effort will result in a set of knowledge assessment tools that provide a high level of fidelity and ecological validity of the environment and support rehearsal of situation assessment and decision making skills and will allow for repetition of specific mission elements. These tools will use recordings of actual displays, playback of actual DMO missions, and playback of actual team communications to achieve these goals.

* Information listed above is at the time of submission. *

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