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Dynamic, Agent-Based, Societal Model for Factional Adversarial Games

Award Information
Agency: Department of Defense
Branch: Navy
Contract: N00014-08-M-0334
Agency Tracking Number: O081-CR1-4035
Amount: $99,947.00
Phase: Phase I
Program: SBIR
Solicitation Topic Code: OSD08-CR1
Solicitation Number: 2008.1
Timeline
Solicitation Year: 2008
Award Year: 2008
Award Start Date (Proposal Award Date): 2008-06-24
Award End Date (Contract End Date): 2008-12-24
Small Business Information
20 New England Business Center
Andover, MA 01810
United States
DUNS: 073800062
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 Edward Rietman
 Principal Research Scientist
 (978) 689-0003
 rietman@psicorp.com
Business Contact
 B. Green
Title: President, Chief Executive Officer
Phone: (978) 689-0003
Email: green@psicorp.com
Research Institution
N/A
Abstract

Physical Sciences Inc., proposes to develop a novel, dynamic, agent-based, societal model for studying coalition formation and factional competition. Our unique approach uses a detailed representation of human behaviors and environmental elements pertaining to coalition formation, strategic decision-making and factional competition/cooperation: geography, culture, religion, language, individual and collective emotions, history, and resource availability and needs. The proposed model consists of: (1) a global environment (World) and subsequent geographical regions: Spaces, Sites, Districts, and Villages, which are hierarchically arranged; (2) individual Villages that consist of tribes and resources; and (3) human agents endowed with individual and collective learning and decision-making capabilities. Phase I will: (i) develop the proposed societal model; (ii) develop a Java agent-based software simulation tool for the model, using Ethos as societal description and representation framework and RePast as simulation platform; (iii) Develop rule-based and game-tree search factional decision-making algorithms for controlling the brains of the modeled agents; and (iv) simulate a scenario of factional adversarial game based on the Afghan tribal structure and demonstrate both qualitative and quantitative prediction capacities of the proposed model.

* Information listed above is at the time of submission. *

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