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Embedded Training for Objective Force Warrior

Award Information
Agency: Department of Defense
Branch: Army
Contract: DASW03-03-C-001
Agency Tracking Number: A022-0061
Amount: $119,000.00
Phase: Phase I
Program: SBIR
Solicitation Topic Code: N/A
Solicitation Number: N/A
Timeline
Solicitation Year: N/A
Award Year: 2003
Award Start Date (Proposal Award Date): N/A
Award End Date (Contract End Date): N/A
Small Business Information
501 North Morton Street, Suite 206
Bloomington, IN 47404
United States
DUNS: N/A
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 Eugene Kirkley, Jr.
 CEO
 (812) 856-4202
 sonny@informationinplace.com
Business Contact
 Thomas Myers
Title: VP, Business Development
Phone: (812) 856-4202
Email: tmyers@informationinplace.com
Research Institution
N/A
Abstract

This proposal outlines a comprehensive plan to research, develop and test embedded training, performance measurement, and review methodologies for use in training proficient operation and tactical use of Objective Force Warrior (OFW) soldier equipment. Theresulting instructional and methodology assessment systems will use these methodologies to help instructional designers, trainers and soldiers design training for use in mixed reality (virtual and augmented) training environments. The proposingorganization, Information in Place, Inc. is uniquely qualified to perform this project because of its strengths in instructional design, mixed reality software development, human factors engineering, and Army subject matter expertise.The proposal describes the underlying technical infrastructure for supporting the deployment of embedded training in a mixed reality environment, a system known as MARCETE: Mobile Augmented Reality Contextual Embedded Training and EPSS (ElectronicPerformance Support System). This system will be used as the platform for prototyping and testing the instructional development methodology and resulting training scenarios in simulated MOUT sites using virtual reality and in a real MOUT environment usingaugmented reality in Phase 2. The resulting technology will enable the development of powerful new embedded training methodologies for use with OFW. This will help ensure the US Army maintains training superiority as it fields its next generation soldier system. These methodologiesshould empower individual soldiers and unit trainers to have more control over their training while maintaining high standards. This will result in enhanced situational understanding, reduced training costs, and better trained personnel.We anticipate dual use applications across other defense markets as well as commercial sectors including: Defense ; Emergency, public safety, and security services; Marine/boating; Mobile medical imaging; Field equipment maintenance; Fieldtraining/on-site/just-in-time/just-in-place training situations; Modeling and simulation; Computer-assisted design and engineering (CAD/CAE); and Computer gaming

* Information listed above is at the time of submission. *

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