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WisdomTools Enterprises Inc
UEI: N/A
# of Employees: 15
HUBZone Owned: No
Socially and Economically Disadvantaged: No
Woman Owned: No
Award Charts
Award Listing
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STTR Phase I: Digital Immersive Gaming Infrastructure for Innovating Undergraduate STEM Courses via an Immersive Game-Based Approach to Teaching and Learning
Amount: $225,000.00This STTR Phase I project's broader/commercial impact is to produce a replicable education platform that can be applied to many types of higher education courses. The initial commercialization wi ...
STTRPhase I2014National Science Foundation -
Game FACTS (Fun, Adaptable-Content Trainer Suite): The Use of Microgames as a Sup
Amount: $200,000.00DESCRIPTION: PROJECT SUMMARY/ABSTRACT. This Phase II SBIR project, Game FACTS (Fun, Adaptable-Content Trainer Suite): The Use of Microgames as a Supplemental Learning Tool for Worker Health and Safety ...
SBIRPhase II2012Department of Health and Human Services National Institutes of Health -
SBIR Phase I: Race To Mars: Examining How to Interest and Engage Females in STEM through an Exploratory Examination of Serious Game Design Variables
Amount: $150,000.00This Small Business Innovation Research (SBIR) Phase I strives to increase female and minority student interest in engineering and related fields. Reaching underrepresented populations in STEM is esse ...
SBIRPhase I2011National Science Foundation -
CSI: CRASH- Using Immersive Learning and Cross-Platform Mobile Solutions to Addr
Amount: $100,000.00DESCRIPTION (provided by applicant): This SBIR project, Case Study Investigation: Contextual Reconstruction of Accidents for Safety and Health (CSI: CRASH): Using Immersive Learning and Cross Platform ...
SBIRPhase I2011Department of Health and Human Services National Institutes of Health -
Astro-Engineer: Implementing a Problem-based Serious Games Approach to Interest and Engage Middle School Students in Engineering Design Challenges Related to Colonizing Space
Amount: $199,987.00This Small Business Innovation Research (SBIR) Phase I research project proposes to design, develop and conduct usability and feasibility testing on Astro-Engineer, a problem-based, commercial quality ...
SBIRPhase I2010National Science Foundation -
Using Serious Games and PHRs to mPower College Students in Managing their Health
Amount: $224,997.00DESCRIPTION (provided by applicant): The health situation of American college students is deteriorating, posing a national health challenge in the near and long term. To counter this trend, we need to ...
SBIRPhase I2010Department of Health and Human Services National Institutes of Health -
Green Construction CoP: Using Immersive Stories/Case Studies to Address Silica E
Amount: $100,000.00DESCRIPTION (provided by applicant): This SBIR project, Green Construction Community of Practice: Using Immersive Stories/Case Studies to Address Silica Exposure in Green Construction (Green Construct ...
SBIRPhase I2010Department of Health and Human Services National Institutes of Health -
Innovative Training Technology for Preventive Radiological/Nuclear Detection
Amount: $150,000.00We propose to develop a functional user interface that realistically depicts the operation of two preventive radiological/nuclear detection (PRND) instruments: a Personal Radiation Detector (PRD), and ...
SBIRPhase I2009Department of Homeland Security -
SBIR Phase II: Developing a Commercial Video Game for Tweens to Support Complex Systems Thinking
Amount: $527,885.00This Small Business Innovation Research (SBIR) Phase II research project will support middle school students in learning STEM concepts and problem solving through the use of a problem-based curriculum ...
SBIRPhase II2009National Science Foundation -
Micro-games for WMD Training for Skilled Support Personnel
Amount: $100,000.00DESCRIPTION (provided by applicant): Skilled Support Personnel (SSP), such as demolition and utility workers, played critical roles in the Oklahoma City, Pentagon, and WTC terrorist incidence r ...
SBIRPhase I2009Department of Health and Human Services National Institutes of Health