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Game-Based Interactive Life Sciences

Award Information
Agency: Department of Education
Branch: N/A
Contract: N/A
Agency Tracking Number: edies10c0023
Amount: $739,376.00
Phase: Phase II
Program: SBIR
Solicitation Topic Code: N/A
Solicitation Number: N/A
Timeline
Solicitation Year: 2010
Award Year: 2010
Award Start Date (Proposal Award Date): 2010-11-28
Award End Date (Contract End Date): 2012-11-27
Small Business Information
100 S Baldwin St Suite 202
Madison, WI 53703
United States
DUNS: 801152211
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 () -
 white@filamentgames.com
Business Contact
Phone: () -
Research Institution
N/A
Abstract

 
Recent National Assessment of Educational Progress reports indicate that high percentages of students – especially English Language Learners, those with reading deficiencies, and those with learning disabilities – struggle to make adequate progress toward science standards. This problem is particularly manifested in middle school students where these reports indicate that there is a decline in student achievement on science outcomes. Researchers hypothesize that difficulty comprehending complex expository texts prevents some students from grasping key foundational principles or breaking down common misconceptions. The purpose of this project is to create a suite of high-impact life science games to facilitate deeper conceptual understandings of the science inquiry process among middle school students and, especially among struggling learners. The final product will include six life science computer games on topics including cells, heredity, evolution, bacteria, plants, and the human body.
 

* Information listed above is at the time of submission. *

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