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Clinical Tools, Inc
UEI: VBZLTDNME7Z9
# of Employees: N/A
HUBZone Owned: No
Socially and Economically Disadvantaged: No
Woman Owned: No
Award Charts
Award Listing
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Business Encounters: Life Scientist Simulation Experience to Enhance Entrepreneurial Intent and Self-efficacy
Amount: $1,617,945.00Business Encounters: Life Scientist Simulation Experienceto Enhance Entrepreneurial Intent and Self-efficacy In FY 2019, the NIH invested $26 billion in 49,000 research project grants. Commercializati ...
SBIRPhase II2020Department of Health and Human Services National Institutes of Health -
OpenPipe Simulation Experience to Enhance Entrepreneurial Intent and Self-efficacy
Amount: $224,666.00PROJECT DESCRIPTIONOpenPipe Simulation Experience to Enhance Entrepreneurial Intent and Self efficacy Next generation advances from genomics to immunotherapy depend upon a pipeline that commercializes ...
SBIRPhase I2019Department of Health and Human Services National Institutes of Health -
BurntOut: Role-Play Simulation for Building Medical Student Resiliency
Amount: $1,440,460.00PROJECT DESCRIPTIONBurntOut: Role-Play Simulation for Building Medical Student Resiliency Medical student and physician burnout rates are high. Rates correlate with alcohol and other substance use pro ...
SBIRPhase II2019Department of Health and Human Services National Institutes of Health -
Case-based Skills Training for Health Professionals to Decrease Vaping Behavior in Adolescents and Young Adults
Amount: $223,315.00PROJECT DESCRIPTIONCase based Skills Training for Health Professionals to DecreaseVaping Behavior in Adolescents and Young Adults Vaping and e cigarette useespecially among today s youththreaten to br ...
SBIRPhase I2019Department of Health and Human Services National Institutes of Health -
BurntOut Role Play Simulation for Building Medical Student Resiliency
Amount: $224,750.00We propose to produce a simulation experience to ensure that clinical year medical students are prepared for have coping strategies to deal with and are more resilient to the stresses and challenges ...
SBIRPhase I2017Department of Health and Human Services National Institutes of Health -
Serious Game-based Development of Obesity Intervention Skills
Amount: $1,092,626.00PROJECT DESCRIPTIONSerious Game based Development of Obesity Intervention Skills Intended ImpactMedical students are not adequately prepared with the clinical skills they need to intervene with overwe ...
SBIRPhase II2016Department of Health and Human Services National Institutes of Health -
Coordinated Treatment of Addiction to Prescription Pain Medications
Amount: $1,166,607.00DESCRIPTION provided by applicant In more than million people reported using prescription pain medications opioids non medically without a prescription and million people report ...
SBIRPhase II2015Department of Health and Human Services National Institutes of Health -
Virtual Environment Training in the Proper Use of Prescription Pain Medications
Amount: $1,379,147.00DESCRIPTION provided by applicant An epidemic of addiction to prescription pain medications now causes deaths due to overdose that outnumber automobile related deaths rising admissions to hospital ...
SBIRPhase II2015Department of Health and Human Services National Institutes of Health -
Serious Game-based Development of Obesity Intervention Skills
Amount: $228,075.00PROJECT DESCRIPTION Serious Game based Development of Obesity Intervention Skills Intended Impact Medical students are not adequately prepared with the clinical skills they need to intervene with ov ...
SBIRPhase I2015Department of Health and Human Services National Institutes of Health -
Game-based Skills Development in Alcohol Assessment and Intervention
Amount: $979,066.00DESCRIPTION provided by applicant The Clinical Challenge Alcohol project seeks to improve outcomes of patients with at risk alcohol use or an alcohol use disorder by improving the alcohol assessme ...
SBIRPhase II2014Department of Health and Human Services National Institutes of Health